﻿using Unity.Burst;
using Unity.Mathematics;

namespace Game.FlowField.Burst
{
    [BurstCompile]
    public struct WeightPoint
    {
        /// <summary>
        /// 地图上真实存在的点
        /// </summary>
        public bool IsValidPoint;

        public int Index;
        public int2 Index2D;
        public int Weight;
    }
}